Of course, inmates may randomly attack each other, often when wandering in prison halls, during exercise period, or shower block. If an inmate's opinion is low enough, they may decide to attack the player, though guards will generally attack the inmate in response. It appears, though is not verified, that inmates in TE2 more commonly wield the Baseball Bat, Sock Mace or Whip, and when those armed inmates are knocked out, tend to have Medikits, Comb Blades or Glass Shanks in their pockets. When knocked out, you can loot their pockets, which, in some cases, may sometimes contain useful items. ![]() When inmates are sent to attack, they can pass through locked doors. Recruiting inmates doesn't work in The Escapists 2. ![]() If an inmate has an opinion of at least 80, the player may recruit that inmate by pressing "Q" while near them to fight alongside the player and later dismiss them if needed (you need at least 90 opinion on console for inmates to be recruited). (This won't work in The Escapists 2, as you can't place anything, downed characters included, in certain areas such as detectors.) If Guards see you holding or stealing from an inmate, your heat will increase by 10% and they will attack you. Simply put them down in the detector and collect on the other side. They can also be picked up and you can take or put things in their pockets when downed, which is useful for smuggling things through contraband detectors as inmates can't trigger them. You can also give them most items in the game, reactions differ, but in most occasions their opinion will increase. This does not apply to random things an Inmate will say. Inmates can be talked to (by left-clicking on them), resulting in an inmate's improved Opinion of you by 1+ for every quote they say. ![]() Items can be bought, sold, and given, and they can ask for a favour. Different amounts of them are in each prison facility. Inmates are the other prison members in the facility.
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